Northbound (2016)

Even the shortest of train trips can be exciting. Changes in scenery, passengers, and sounds, each leg and stop has its own character and mood. At the encouragement of Patrick Greene, gallery director at The Gallery at Avalon Island and one of the curators of the Transit Interpretation Project (TrIP), I took a northbound SunRail train from its southern most point to its final northern destination with the plan to create a musical composition relating to the experience. Along the way, I used an omni-directional microphone to record the sounds heard while on the train. At each arrival and departure point, I created markers in my digital audio workstation to denote the twelve stations on the northbound route. These markers are used to create formal structure within the work (the full trip is just over an hour and two-minutes long). The end result is a live performance composition utilizing processed audio from the trip, composed electronic playback, and live acoustic percussion sounds. The premiere performance took place at The Gallery at Avalon Island In-Between Series on March 14, 2016.

The entirety of the work uses an arc structure. The initial departure and the final arrival movements bookend the piece as Prelude and Postlude music, respectively. Fantasia movements feature definite pitched instruments, such as the vibraphone and other tuned metals, while Rhapsody movements utilize indefinite pitched instruments most commonly associated with a common drum set. Impromptu movements utilize a combination of definite and indefinite pitched instruments and are unaccompanied by electronic playback.

This project was recently recognized by the Orlando Weekly, receiving the “Best City Soundtrack” award. It was also been featured by the Orlando Sentinel and in an episode of Intersection hosted by Matthew Peddie on 90.7 WMFE.

The movements are as follows:

  1. Prelude: Sand Lake Road to Orlando Health/Amtrak
  2. Fantasia: Orlando Health/Amtrak to Church Street
  3. Rhapsody: Church Street to Lynx Central
  4. Impromptu: Lynx Central to Florida Health Village
  5. Rhapsody: Florida Health Village to Winter Park
  6. Fantasia: Winter Park to Maitland
  7. Impromptu: Maitland to Altamonte Springs
  8. Fantasia: Altamonte Springs to Longwood
  9. Rhapsody: Longwood to Lake Mary
  10. Impromptu: Lake Mary to Sanford
  11. Postlude: Sanford to DeBary

This first video is from the premiere performance on March 14, 2016. I performed it at the Gallery at Avalon Island‘s In-Between Series, a monthly concert series that takes place between gallery exhibits.

I gave another round of performances around Orlando in October 2016. This next video is a performance I gave at the Timucua Arts Foundation “White House” on October 30, 2016.

In December 2016, I did a session interview with Matthew Peddie and Brendan Byrne for their Intersection show. He can hear the full radio feature here. This was an excerpt performance for the radio show and was filmed in the percussion studio at the University of Central Florida.

Digital Shorts

From time to time, I have composed short tracks that have been used for commercials, DVD menus, and other video projects.  These tracks are all available to be licensed or I am available to create a custom track for your project. Check a few of the shorts in the following playlist.


0.1. (2010)

0.1. is an immersive fulldome animated film exploring the evolution of human perception by Diana Reichenbach. As digital interactions become closely integrated with tangible reality, a hybrid environment is formed.

Originally designed to imitate star-gazing, the fulldome (planetarium) theater relaxes a viewer into an immersive state of learning; connecting the viewer perceptually with the universe and the natural world. 0.1. is a film exploring our interpretation of the world through our physical senses and how we have come to understand nature through our interaction with digital media. The planetarium’s ‘natural’ portrayal can trick our senses into a suspension of disbelief, where we can no longer discern the digital replication of nature with what we experience when we are physically there.

The video below is a distorted fisheye representation of the film, which becomes immersive when projected onto a dome-shaped (planetarium) theater.

Read the film research blog: There’s No Place Like Dome